This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. At 20th level, when a swashbuckler threatens a critical hit with a light or one-handed piercing melee weapon, that critical is automatically confirmed. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! Pathfinder Roleplaying Game ACG © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Performing this deed does not grant the swashbuckler a panache point. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. Weapon Proficiency: Firearms are … Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. Furthermore, the critical multipliers of such weapons increase by 1 (×2 becomes ×3, and so on). | FateCoreSRD Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling powerful attacks against themselves with a flick of the wrist and a flash of the blade. The Pathfinder Adventure Card Game: Skull & Shackles – Base Set is the second Adventure Path series in the Series: Pathfinder Adventure Card Game (Paizo Publishing) system. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require the expenditure of panache points to be maintained. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has a light or one-handed piercing melee weapon that's unhidden and ready to draw, she can draw that weapon as part of the initiative check. Find helpful customer reviews and review ratings for Reaper Jirelle Iconic Swashbuckler 60174 by Miniatures at Amazon.com. The creature must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Dexterity modifier) or be stunned for 1 round. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). The swashbuckler’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). Creatures that are immune to sneak attacks are also immune to these types of bleed damage. Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. She debuted as an iconic in the Advanced Class Guide in August 2014. Recent Examples on the Web DePaula is decked out in a rugged winter coat, denim button-down shirt, shorts, boots, and a red scarf, like a modern-day swashbuckler. share. pathfinder-1e class-feature. The Swashbuckler class gets a brand new Sphere archetype ready to make you a pro. At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. A swashbuckler can perform deeds only of her level or lower. Swashbuckler is perhaps the weakest martial PC class in Pathfinder: Even with feat investment its damage can't really compete with a great sword wielding Warrior whose only feat is power attack, while its AC takes too long to surpass heavy armor, and doesn't even get the wealth of quality archetypes the pre-Unchained Monk got. Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites. Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. These agile combatants serve as protectors for spellcasters and flanking partners for rogues and slayers, while waiting for the opportunity to demonstrate panache and score the killing blow on some lumbering hulk. This additional damage is precision damage, and isn't multiplied on a critical hit. A swashbuckler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus feat for the level. Deadly Stab (Ex): At 19th level, when the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, in addition to the normal damage, she can spend 1 panache point to inflict a deadly stab. She can use this ability even with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Whereas many warriors enter battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. If you read the quick take at the start of this review, then you’ve already got the gist of this section. Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. At 2nd level, the swashbuckler gains a knack for getting out of trouble. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. Perfect Thrust (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can as a full-round action make a perfect thrust, pooling all of her attack potential into a single melee attack made with a light or one-handed piercing melee weapon. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). This archetype is bad, ridiculous, and pointless. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. If the attack succeeds, in addition to the attack’s normal damage, the target suffers one of the following effects based on the part of the body targeted. I really like swashbucklers as a class, and I was disappointed with Pathfinder for a while because the closest thing to a swashbuckler they had was a lackluster rogue archetype.Of course, I made my own homebrewed conversion of the swashbuckler from Complete Warrior for use with Pathfinder rules. Swashbuckler's Edge (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can take 10 on any Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check, even while distracted or in immediate danger. Some may be arrogant and devil-may-care, but behind this veneer lie people deeply dedicated to their craft. In some cases, a capstone specifies what ability it replaces. Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. Swashbucklers often face death with wry humor, mocking it with jabbing wit. While wielding such a weapon, she gains the benefit of the Improved Critical feat. This additional damage is precision damage, and isn’t multiplied on a critical hit. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Creatures that are immune to sneak attacks are also immune to targeted strikes. Character Sheets The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. Be sure to check out the master post for all of the character concepts for Pathfinder Second Edition! Dizzying Defense (Ex): At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. The DC of this save is 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Dexterity modifier. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. | Swords and Wizardry SRD The following options are available to the listed race who have swashbucklers as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. In addition, each character begins play with an outfit worth 10 gp or less. Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant. For the purposes of feat prerequisites, a character with the panache class feature satisfies the prerequisites as if she were a grit user, and vice versa. She can do this after she makes the check but before the result is revealed. Those of smaller races are particularly driven to prove that the right mix of discipline and daring is the perfect counter to size and strength, and they enjoy nothing more than taking down lumbering brutes and bullies. Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action. At 1st level, the swashbuckler gains the samurai’s resolve class feature, treating her swashbuckler level as her samurai level. Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. Her panache goes up or down throughout the day, but usually can't exceed her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. This benefit must be used before the end of her turn, or it is lost. These bonus feats must be selected from those categorized as combat feats. Swashbuckler Weapon Mastery (Ex): At 20th level, when a swashbuckler threatens a critical hit with a light or one-handed piercing melee weapon, that critical hit is automatically confirmed. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler's next turn. Though the imagination usually conjures images of a well dressed dandy with a trusty rapier, there are many varieties of swashbuckler. Swashbucklers often face death with wry humor, mocking it with jabbing wit. More panache, ac, and a bunch of feinting abilities. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). The target must succeed at a Fortitude saving throw or die. Source PPC:CoL, Hilt Hammer (Ex): Precise strikes with a slender blade do little to hinder amorphous or incorporeal creatures; when encountering such threats, some swashbucklers abandon precision in favor of brutish strikes. This ability replaces swashbuckler weapon training. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler’s next turn. The DC of this save is 10 + 1/2 the swashbuckler's level + the swashbuckler's Dexterity modifier. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes nearly 500 cards, featuring a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Skull & Shackles Adventure Path. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. She can do this after she makes the check but before the result is revealed. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. Swashbuckler gains a enough scaling abilities that multiclass is hard. Charmed Life (Ex): This is exactly like the swashbuckler’s ability of the same name, except that the swaggering buccaneer can use this ability once per day at 6th level, plus an additional time per day every four levels thereafter, to a maximum of four times per day at 18th level. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check. Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not a natural weapon), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. This is a death attack. This deed replaces the derring-do deed and one other 1st-level deed. The target must succeed at a Fortitude saving throw or die. The swashbuckler chooses a part of the body to target. Downloads Or does it make more sense to go fencer since I can always tumble through which is against reflex saves? She can use this ability in conjunction with the derring-do deed. Stunning Stab (Ex): At 19th level, when a swashbuckler hits a creature with a light or one-handed piercing melee weapon, she can spend 2 panache points to stun the creature for 1 round. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. More than just a lightly armored warrior, a swashbuckler is a daring combatant. Stunning Stab (Ex): At 19th level, when a swashbuckler hits a creature with a light or one-handed piercing melee weapon, she can spend 2 panache points to stun the creature for 1 round. Swashbuckler’s Edge (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can take 10 on any Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check, even while distracted or in immediate danger. If she succeeds, the attack of opportunity misses, and the swashbuckler can make an attack of opportunity against the attacking creature instead. Shop the Open Gaming Store! The following are the class features of the swashbuckler. Source PPC:CoL, Vengeful Soul (Ex): Sometimes vengeance can take years or even decades, forcing the aggrieved swashbuckler to push the limits of her endurance. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. The swashbuckler must have the vengeful heart renowned deed to select this deed. A luck user does not count as a grit or panache user to satisfy feat prerequisites. I'm thinking of going with a fencer or gymnast. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. It’s an exceptionally fun class that you can use to pump up a character to seem larger than life. I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? 7 new deeds and couple of new talents accompany this in a nice neat little package. 17 \$\begingroup\$ You read that swashbuckler deed correctly. Deadly Stab (Ex): At 19th level, when the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, in addition to the normal damage, she can spend 1 panache point to inflict a deadly stab. Swashbucklers combine the outgoing personality of a bard with the martial capabilities of a fighter. Tom G. - May 9th, 2020 . Grit and Panache: The gunslinger's grit and the swashbuckler's panache represent two paths to gain access to the same heroic pool. Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites. At 20th level, the swashbuckler has had so many close calls that she barely notices them anymore. Role: Combining fancy footwork with quick and precise lunges, swashbucklers dart in and out of battle, harassing and thwarting their opponents. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. This deed replaces the swashbuckler’s grace deed and one other 7th-level deed. A swashbuckler can change only one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus feat for the level. In magical fog, she can see normally for 10 feet; after that, creatures and objects have partial concealment for the next 10 feet and total concealment thereafter. She can kip-up as a swift action instead by spending 1 panache point. She can attempt to evade multiple attacks of opportunity during this movement, but the DC of the Acrobatics check increases by 2 for each additional opponent that makes an attack of opportunity against her during this movement. At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. If the swashbuckler has an ability that grants her additional attacks of opportunity, she can use them to respond to multiple missed attacks of opportunity with her own attacks. Book is dope. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. An attack altered this way deals only half the normal damage from precise strike, but this damage is not treated as precision damage. Creatures that are immune to critical hits are also immune to this effect. Some may be arrogant and devil-may-care, but behind this veneer lie deeply... 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